Traps

Traps are common hazards found on the arenas, often set up to kill or trap an unsuspecting competitor. The traps are mostly set up before the tournament began, but some are often set up by competitors, usually those with the Trapper skill.

Death Traps

 * Falling Rock - A large rock suspended by a rope. After a trigger is set up, it will fall down and crush whatever is beneath it. Can also serve as a blocker.
 * Advancing Wall - A wall or a pair of walls that close together to crush people.
 * Spike Pit - A hole filled with spikes.
 * Deep Water Pit - A pit filled with a large amount of water and has slippery edges, meaning an unlucky suspect will fall in and eventually drown.
 * False Step - Fake steps found amongst steps on the outsides of the arena. Once grabbed, they will slide out, meaning an unlucky suspect may fall to their death.
 * Underwater Snare - A snare found underwater that is used to snare and tangle around a victim's feet, holding them underwater as they struggle to get free, causing them to drown.
 * Chute - A small hole that opens up and causes the poor victim that stood on it to fall out of the arena.

Harmful Traps

 * Bear Trap - A trap that has a clamp that impales whatever steps on it.

Capturing Traps

 * Snare Trap - A rope attached to a bent down tree that is linked to a noose on the ground. When the noose on the ground is disturbed (When someone steps on it) the tree will snap back, the noose will tighten and lift the person who disturbed it into the air.
 * Falling Cage - When triggered, a cage suspended above the competitor will fall down, trapping them inside.
 * False Ground - A deep hole in the ground that is covered by netting and leaves. Once someone steps onto the net, they will fall into the hole. The hole is not deep enough to kill them, but deep enough to prevent bad climbers from getting out.
 * Net Trap - A net disguised by leaves lies on the ground, and when stepped on, will rise into the air, capturing the victim who stepped on it.

Blockers

 * Doorway - A door that closes or opens once a switch is triggered or is opened or closed by a sun dial of some sorts. Cannot be opened by people.

Prank Traps

 * Scarecrow - A scarecrow that resembles a person, used to scare competitors.
 * Markings - Markings used to fake the presence of a monster. Can be etched on trees or in caves
 * Tripwire - Tripwires often used to make helpless victims trip over.
 * Tribal Markings - Painted markings on trees or in caves. Used to scare competitors.